feat: 引入多环境配置支持,通过 .env.dev.env.prod 文件管理不同环境配置,并更新 main.go 以加载对应配置。

This commit is contained in:
2026-01-28 12:51:20 +08:00
parent 0d21b9444e
commit 6604f50448
5 changed files with 234 additions and 98 deletions

View File

@@ -20,19 +20,37 @@ import (
func main() {
// Load .env file from project root (try multiple locations)
envPaths := []string{
".env", // Current directory
"../.env", // Parent directory (when running from backend/)
"../../.env", // Two levels up (when running from backend/cmd/server/)
".env", // Current directory
"../.env", // Parent directory (when running from backend/)
"../../.env", // Two levels up (when running from backend/cmd/server/)
filepath.Join("..", "..", ".env"), // Explicit path
}
var envDir string
for _, envPath := range envPaths {
if err := godotenv.Load(envPath); err == nil {
log.Printf("Loaded environment from: %s", envPath)
log.Printf("Loaded base environment from: %s", envPath)
envDir = filepath.Dir(envPath)
break
}
}
// Load specific environment file if APP_ENV is set (e.g. .env.dev, .env.prod)
// This allows switching environments by just changing APP_ENV in .env
if appEnv := os.Getenv("APP_ENV"); appEnv != "" {
targetEnvFile := ".env." + appEnv
targetEnvPath := targetEnvFile
if envDir != "" && envDir != "." {
targetEnvPath = filepath.Join(envDir, targetEnvFile)
}
if err := godotenv.Overload(targetEnvPath); err == nil {
log.Printf("Loaded specific environment config from: %s", targetEnvPath)
} else {
log.Printf("Note: Specific environment file %s not found or could not be loaded", targetEnvPath)
}
}
// Load configuration
cfg := config.Load()